[AC] CSP 0.2.3 Preview 1

  • New bindings for sequential gear shifts (should be a lot more reliable than secondary CM bindings);
  • Collider-based LODs updated: shading and shape are a lot closer to actual models;
  • New splitscreen race mode (moved from Custom Rendering Modes module, with a bunch of fixes too)¹;
  • New option for hiding distant drivers;
  • Traffic mode got a top speed multiplier option, as well as a bunch of fixes and performance improvements;
  • Delaying system bindings works in fullscreen mode¹.

Fixes

  • Lua audio fixed;
  • AI drivers no longer leave pits all at once;
  • OpenVR postponed swap doesn’t affect FFB anymore;
  • Real Feel Braking sensitivity with cars using LUT lookup and non-100% max in settings fixed
  • Collider-based LODs are compatible with LODless cars limit;
  • New audio app: transmission volume can be linked to engine volume;
  • Loading custom transmission volume setting fixed;
  • Bindings for car switches G/H/I/J added to the list;
  • Setup tabs order for cars with custom physics fixed again;
  • New Modes and Custom Rendering Modes modules are always active (they won’t waste any resources unless activated);
  • VAO patch is correctly applied to driver LOD B;
  • Shadowed wheels and driver apply to more than just the few nearest cars;
  • Plank wear should be included when saving car state;
  • Custom driver modes load faster, issues with LOD B are fixed;
  • AI payloads cache refreshes if KN5s have been changed;
  • Rare crash with extra replay streams (like with brakes with temperature) fixed;
  • Windscreen raindrops friction increased;
  • Issue with controls conflict message when binding POVs should be fixed;

Some crashes when trying to load some super broken DDS textures fixed;

Few smaller bugfixes and stability improvements.