[MSFS] Touching Cloud – Ka-10M & Kuznetsov Carrier v2.3.0

Changelog


v2.3.0:


– Fixed wake effects not appearing if Maverick pack was not installed


– Fixed OLS from disappearing at a very short distance


– Fixed buttons of the panel near the border not being clickable



Description


The Ka-10 (NATO reporting name Hat) is a Soviet single-seat observation helicopter that first flew in 1949.


Design and development



The Ka 10 was a development of Nikolay Kamov’s earlier Ka-8, which had been successful enough to allow Kamov to set up his own OKB (design bureau) in 1948. The Ka-10 made of similar layout to the Ka-8, with an open steel-tube structure carrying an engine, a pilot’s seat and two three-bladed coaxial rotors. It was larger, however, with a revised transmission and rotor hub design, and a new engine specially designed for the helicopter, the 41 kilowatts (55 hp) Ivchenko AI-4 flat-four.


Operational history



The Ka-10 made its first flight in September 1949. Three more prototypes followed, which were evaluated by Soviet Naval Aviation. A Ka-10 was displayed at the 1950 Tushino Air Display, and one made the first landing by a Soviet helicopter on the deck of a ship on 7 December 1950.



In 1954, 12 of an improved version, the Ka-10M were built for the Maritime Border Troops. They had a twin tail rather than the single vertical fin of the Ka-10 and modified rotors and control systems.


Ka-10M Specifications



Ka-10M Features:



• Native helicopter flight model with CFD simulation


• Accurate weight and size


• Multiple liveries


• Animated mechanics – control levers, rotor mast


• Animated default pilot model (IK bones)


• Kneel tablet with navigation map (Pelican’s nav MFD)


• Custom downwash effects


• Custom engine, gears and rotor WWISE sounds



Kuznetsov Carrier Group Features:



• Four locations – Severomorsk (north-west Russia), Vladivostok (south-east Russia), Havana (north Cuba), Istanbul (Middle East, anchored). Suggest your preferred locations!


• Group moves continuously with speed 15 knots, position reset every ~60 minutes


• Highly detailed carrier model


• Usable lifts (switches in Carrier Controls panel) with possibility to taxi into hangar


• Usable jet blast deflectors (switches in Carrier Controls panel)


• Native arresting system (supports F/A-18 and any other compatible aircraft)


• Quick pushback (no vehicle visualization, switch in Carrier Controls panel, use joystick to move or turn around)


• Carrier smoke effect (optional, switch in Carrier Controls panel)


• Cruisers swaying on waves (amplitude depends on wind strength, optional, switch in Carrier Controls panel)


• EXPERIMENTAL group respawn for multiplayer compatibility (if live weatehr active, it will appear in same place for all players; optional, switch in Carrier Controls panel)


• Toggleable lights (dim, spotlights, runway, helipads)


• Each spotlight direction can be changed manually (Carrier Controls panel)