[AC] Guerilla Porsche 992 GT3 Cup

Content

3D Modeling, Mapping, Materials/Textures, Animations: Benjamin Baron

Physics Adjustments: Timo Hartmann, Immanuel Vinke 

Textures: Marcel Erner, Timo Hartmann

Sound Design, UV Mapping, Materials/Textures, Animations, Programming, Convert: Timo Hartmann

Custom shader patch 1.76 or above required!

v. 0.9


Instructions:

This is our first car to use cphys tyre model which features realistic temperature coefficients, grip curves and contact patch calculations

Furthermore, this is the first car we release with cphys suspension calculations and brake temperature feature.


SPECIAL INSTRUCTIONS FOR USE:

Quick explanation for the brake balance. With KS physics you set absolute brake bias so the value in setup becomes the distribution. With cphys you set line pressure at the main brake cylinder while the actual brake power is calculated by rotor and pistons. So 50% will be more like 70:30 in our case due to the larger front brake systems.

Extra Option A: Interior endurance light

Extra Option B: Endurance lights exterior

Extra Option C: Switch display page