[AC] AssettoDrive Porsche 997 GT2RS

Update (28.07.2017) include:

 

Sound:

- Project "migrated" to last version with complete support. Sounding is balanced and improved.

 

Visual:

- Full revision, optimisation of whole model, all materials, textures (some of them are new from hq photos, like badges/emblems) and all what is connected to. Few 3d parts were replaced.

- HQ ambient oclusion for exterior body model and some interior parts

- Colors/paints redone less or more relative new paint surface logic

- Whees (rims) rebuilded for start, have fresh blur effect and they resized to fit actual look.

- optimised work/redone of colider model

- new optimised lodb 3d model and logic of working

- Updated digital instruments with version=2, previews, dashboard camera. 3D flames. Actual driver's work logic.

- Some correction for lights work

- New carpaint .psd template (in /_details/ folder)

 

Physics changes:

- Suspension: changes of COG (center of gravity). Tweaks/tune for anti-roll bars,dampers and springs (quetly deep). New alignment with using some service data. Something between road and track usage.

 - Tyres V10 (2 semislicks compounds)

- Brakes distribution moved little bit to rear (60% at front). You can tune it in pit-stop. Added brakes temperature.

- FFB tweaks with basic steering asist

- Corrections in electronic assists

- Gearbox timing changed (up and down shifting and etc)

- Engine output power recalculated with drivetrain loss

- Revision of all data files, in the end